Getting StartedΒΆ

So what now? When speaking about integrating a game with Infantium many developers get a little bit confused. Integrating a game with Infantium means communicating with our SDK at different points of your Apps, feeding it with three different core sources of information, which are where we extract the data for our Cognitive Analysis:

  • The Elements on the screen.
  • The Goals (or objectives) that the kid must achieve.
  • The actual Interactions that happen during game time.

To do this there are a series of methods to be called at different parts of your code. For instance, the Elements and Goals will probably be declared at the beginning of your game scenes (when the visual aspects of the current activity are declared), whereas the Interactions will very likely be captured at the Event handlers your code may implement to decide whether a kid has performed correctly an activity or not.

To make the smoothest first contact between the developers and the SDK, we have prepared two Walkthroughs which will drive you through the basics of the full integration of an App. Additionally, all the apps would have to implement also both the Adding the Infantium Button and the Overriding the Android Cycle guides.

Check out the following guides on how to integrate E-Books and Games!

Docs version: 2.3
Last update: April 24, 2014